Nadine Couture

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GeoTUI is a system designed for geophysicists that provides props as tangible user interface on a tabletop vision-projection system for the selection of cutting planes on a geographical map of a subsoil model. Our GeoTUI system allows the geophysicists to manipulate in the same action and perception space since the movement of the physical artifacts is done(More)
Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user interaction(More)
ArcheoTUI is a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. Our key idea is to use tangible props(More)
Model-Driven Testing (MDT) is a relevant approach for the automation of software testing. This approach uses models to express and execute tests. These models are instances of metamodels describing a dedicated Domain-Specific Modeling Language (DSML). In this paper, the targeted domain is mobile phone applications. In fact, mobile devices have various(More)
The rise of gestural interaction led artists to produce shows or installations based on this paradigm. The authors present the first stages of the " Sculpture Numérique " (Virtual Sculpture) project. This project was born from a collaboration with dancers. Its goal is to propose bi-manual interactions in a large augmented space, giving dancers the(More)
Cultural heritage artifacts often contain details that are difficult to distinguish due to aging effects such as erosion. We propose the <i>revealing flashlight</i>, a new interaction and visualization technique in spatial augmented reality that helps to reveal the detail of such artifacts. We locally and interactively augment a physical artifact by(More)
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype(More)
In the specific case of the assembly of virtual 3D objects, using tangible bimanual interaction, we discuss the choice of modality in order to activate another modality. 1 Context and related works We place our analyse in the specific case of the assembly of virtual 3D objects using tangible bimanual interaction. In that situation, both hands are(More)
In the field of affective computing, one of the most exciting motivations is to enable a computer to sense users' emotions. To achieve this goal an interactive application has to incorporate emotional sensitivity. Following an engineering approach, the key point is then to define a unifying software architecture that allows any interactive system to become(More)
The democratization of high-end, affordable and off-the-shelf sensors and displays triggered an explosion in the exploration of interaction and projection in arts. Although mostly witnessed in interactive artistic installations (e.g. museums and exhibitions), performing arts also explore such technologies, using interaction and augmented reality as part of(More)