Learn More
Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a(More)
Designing embedded system is a non-trivial task during which wrong choices can lead to extremely costly redesign loops. The extra cost is even higher when wrong choices are made during the algorithm specication and mapping over the selected architecture. In this paper we propose a high-level approach for design space exploration, based on a usual standard(More)