• Publications
  • Influence
Cross-device interaction via micro-mobility and f-formations
TLDR
GroupTogether is a system that explores cross-device interaction using two sociological constructs. Expand
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Proxemic interaction: designing for a proximity and orientation-aware environment
TLDR
We imagine proxemic interaction as devices with fine-grained knowledge of nearby people and other devices -- their position, identity, movement, and orientation -- and how such knowledge can be exploited to design interaction techniques. Expand
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HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration
TLDR
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. Expand
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Sketching user experiences
TLDR
Design sketching is much like what it sounds like: putting pencil to paper as a first step to design of any interactive technology -- website, software application, or mobile devices. Expand
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Gradual engagement: facilitating information exchange between digital devices as a function of proximity
TLDR
The increasing number of digital devices in our environment enriches how we interact with digital content. Expand
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Evaluation Strategies for HCI Toolkit Research
TLDR
We identify and discuss the value of four toolkit evaluation strategies, including the associated techniques that each employs. Expand
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The fat thumb: using the thumb's contact size for single-handed mobile interaction
TLDR
We contribute the Fat Thumb interaction technique, which uses the thumb's contact size as a form of simulated pressure. Expand
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Sketching User Experiences - The Workbook
TLDR
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time, which will help you cultivate a culture of experience-based design and critique in your workplace. Expand
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Informing the Design of Proxemic Interactions
TLDR
Proxemic interactions can help address six key challenges of ubicomp interaction design and how devices can sense or capture proxemic information via five dimensions-distance, orientation, movement, identity, and location. Expand
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Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices
TLDR
We contribute an analysis and taxonomy of a corpus of 510 papers in the cross-device computing domain. Expand
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