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Violent video games: Specific effects of violent content on aggressive thoughts and behavior
Publisher Summary This chapter presents three experimental studies, one correlational study, and a meta-analysis tested key hypotheses concerning the short-term and long-term impact of exposure toExpand
The effect of video game violence on physiological desensitization to real-life violence.
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors. However, no researchExpand
Exposure to violent media: the effects of songs with violent lyrics on aggressive thoughts and feelings.
TLDR
College students who hearing a violent song felt more hostile than those who heard a similar but nonviolent song, and trait hostility was positively related to state hostility but did not moderate the song lyric effects. Expand
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseballExpand
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
TLDR
Results suggest that games that reward violent actions can increase aggressive behavior by increasing aggressive thinking, and that punishing violent actions increased hostile emotion, aggressive Thinking, and aggressive behavior. Expand
Violent video game exposure and aggression A literature review
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More children and adults are spending time playing computer games, consoles games, and online gamesExpand
Creating Your Own Hostile Environment: A Laboratory Examination of Trait Aggressiveness and the Violence Escalation Cycle
TLDR
A dyadic interactive aggression paradigm tested hypotheses from the General Aggression Model about how trait aggressiveness can create behaviorally hostile social environments and suggested two aggressive motives—hostile and instrumental—resulted from high partner aggression during early trials. Expand
Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters
Abstract Recent research ( Anderson, Benjamin, & Bartholow, 1998 ) indicates that the presence of guns increases the accessibility of aggressive thoughts via automatic priming. Our research examinedExpand
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