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Use of multiple digital libraries: a case study
TLDR
The aim of the work reported here was to better understand the usabili ty issues raised when digital libraries are used in a natural setting. Expand
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Daisyphone: the design and impact of a novel environment for remote group music improvisation
TLDR
This paper reports on the design and impact of a novel environment for remote group music improvisation with the view to understanding how we could design more engaging, social, and serendipitous musical environments. Expand
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Evaluation of live human-computer music-making: Quantitative and qualitative approaches
TLDR
A qualitative method based on Discourse Analysis, and a quantitative methodbased on the Turing Test are used to evaluate the music-making interaction, accounting for aspects which cannot be directly measured. Expand
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Discourse Analysis Evaluation Method for Expressive Musical Interfaces
TLDR
The expressive and creative a! ordances of an interface are di" cult to evaluate, particularly with quantitative methods. Expand
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Identifying mutual engagement
TLDR
We present a characterisation of mutually engaging interaction, discuss design features which contribute to mutually engaging interactions, and identify a set of measures for identifying mutual engagement in collaboration. Expand
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One for all and all for one?: case studies of using prototypes in commercial projects
TLDR
The HCI discipline has long promoted the communication and collaboration between usability experts and intended users of systems. Expand
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Exploring mutual engagement in creative collaborations
TLDR
We present the results of an experiment to compare the effect representation of identity in user interface, and task instruction, has on mutual engagement between remote participants. Expand
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Designing collaborative musical experiences for broad audiences
TLDR
This paper discusses results from an ongoing research project that investigates how to transfer the traditionally exclusive experience of musical collaboration to a much broader audience. Expand
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Drawing Electroacoustic Music
The initial stages of creative design often involve sketching. Electroacoustic composition is no exception to this. Paradoxically, the technologies that enable this form of composition provide littleExpand
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Graffito: crowd-based performative interaction at festivals
TLDR
We present and discuss two case studies of designing applications for crowd-based performative interaction at two large-scale festivals and reflect on their implications for design. Expand
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