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Evaluation of live human-computer music-making: Quantitative and qualitative approaches
Daisyphone: the design and impact of a novel environment for remote group music improvisation
- N. Bryan-Kinns
- ArtDIS '04
- 1 August 2004
Observations of use suggest that the environment developed does encourage some group music, and it is suggested that clear areas for future design consideration are identified.
Use of multiple digital libraries: a case study
The aim of the work reported here was to better understand the usabili ty issues raised when digital libraries are used in a natural setting. The method used was a protocol analysis of users working…
Discourse Analysis Evaluation Method for Expressive Musical Interfaces
A methodology based around user studies involving Discourse Analysis of speech involvingdiscourse analysis of speech is presented, which evaluates a musical interface which utilises vocal timbre, with a user group of beatboxers.
Identifying mutual engagement
The results of the study show that providing shared annotation mechanisms and awareness of identity of others significantly increases mutually engaging interaction.
Exploring mutual engagement in creative collaborations
The results indicate that providing no cues to identity increased mutual engagement between participants, and the appropriateness of quantitative, qualitative, and self-report data for identifying points of mutual engagement is discussed.
Graffito: crowd-based performative interaction at festivals
The intention is to explore the possibility for generating a lifelong contextual footprint of crowd-based performative interaction at two large-scale festivals and reflect on their implications for design.
One for all and all for one?: case studies of using prototypes in commercial projects
It is argued that relationships can be identified between representation fidelity, target audience, and stage of development and these relationships can then be used to inform the appropriate selection of representations.
Telematic dinner party: designing for togetherness through play and performance
This work explores the opportunities to design a technology platform that supports remote guests in experiencing togetherness and playfulness within the practices of a traditional dinner party and proposes that one must consider the social structure and cultural background of users to inform the design of a technological intervention.
Designing collaborative musical experiences for broad audiences
The design and audience evaluation of a collaborative interactive music system titled Polymetros, designed for broad audiences, and an audience evaluation that was conducted during an exhibition at a major art museum in the UK attended by large numbers of the general public across the age range are presented.