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Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
This article presents a model of enjoyment rooted in self-determination theory (Deci & Ryan, 1985) that includes the satisfaction of three needs related to psychological wellbeing: autonomy,Expand
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Video Games as Meaningful Entertainment Experiences
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment andExpand
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Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair
This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video gamesExpand
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Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs
Most early research on entertainment defines media enjoyment in functional terms as the satisfaction of hedonic needs. Two studies demonstrate the value of including nonhedonic and hedonic needExpand
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"They May Be Pixels, But They're MY Pixels: " Developing a Metric of Character Attachment in Role-Playing Video Games
TLDR
This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a media character. Expand
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Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research hasExpand
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Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX)
TLDR
A 15-item merged metric of player-avatar interaction (PAX) was developed, validated. Expand
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Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
The current study implements the drive theory of social facilitation to explain the influence of audience presence in video game play. This integration is an important one for research aiming toExpand
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History of the Internet
TLDR
This chapter traces the beginnings of the Internet, focusing on key personalities and technological developments. Expand
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Task demand and mood repair: The intervention potential of computer games
TLDR
We examined the effects of increased task demand on mood repair for bored and stressed individuals in a computer game. Expand
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