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- Publications
- Influence
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
- Ron Tamborini, N. Bowman, A. Eden, Matthew N Grizzard, Ashley E. Organ
- Psychology
- 1 December 2010
This article presents a model of enjoyment rooted in self-determination theory (Deci & Ryan, 1985) that includes the satisfaction of three needs related to psychological wellbeing: autonomy,… Expand
Video Games as Meaningful Entertainment Experiences
- M. Oliver, N. Bowman, Julia K. Woolley, R. Rogers, Brett Sherrick, Mun-Young Chung
- Psychology
- 1 October 2016
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and… Expand
Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair
- L. Reinecke, Ron Tamborini, Matthew Grizzard, R. Lewis, A. Eden, N. Bowman
- Psychology
- 1 June 2012
This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games… Expand
Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs
- Ron Tamborini, Matthew Grizzard, N. Bowman, L. Reinecke, R. Lewis, A. Eden
- Psychology
- 1 December 2011
Most early research on entertainment defines media enjoyment in functional terms as the satisfaction of hedonic needs. Two studies demonstrate the value of including nonhedonic and hedonic need… Expand
"They May Be Pixels, But They're MY Pixels: " Developing a Metric of Character Attachment in Role-Playing Video Games
- M. L. Lewis, R. Weber, N. Bowman
- Psychology, Medicine
- Cyberpsychology Behav. Soc. Netw.
- 23 August 2008
TLDR
Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games
- S. Joeckel, N. Bowman, Leyla Dogruel
- Psychology
- 1 October 2012
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research has… Expand
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX)
- Jaime Banks, N. Bowman
- Psychology, Computer Science
- Comput. Hum. Behav.
- 2016
TLDR
Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games
- N. Bowman, R. Weber, Ron Tamborini, John L. Sherry
- Psychology
- 1 January 2013
The current study implements the drive theory of social facilitation to explain the influence of audience presence in video game play. This integration is an important one for research aiming to… Expand
History of the Internet
- John L. Sherry, N. Bowman
- Computer Science
- 15 April 2004
TLDR
Task demand and mood repair: The intervention potential of computer games
- N. Bowman, Ron Tamborini
- Psychology, Computer Science
- New Media Soc.
- 6 July 2012
TLDR