N.Y.M. Nasir

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This paper discusses a research on the development and evaluation of an edutainment software "MyEdutale" based on a local folktale "The Crane that Rewards Good Deeds" to help motivate socio-cultural awareness among children. The software consists of a 2D animated story, and activity modules of games, maze, puzzles and quiz. Evaluation was carried out in a(More)
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