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This paper outlines progress on the 3DK Knowledge and Distributed Intelligence project undertaken by the Partnership for Research In Stereo Modeling (PRISM) at Arizona State University. Three of the six 3DK pilot projects of this National Science Foundation funded project involve archaeological and biological material, namely ceramic vessels, lithic(More)
We present an efficient, user-guided volumetric approximation algorithm, specifically designed for physically-based animation. Our method combines automatic and interactive segmentation methods to give users an intuitive and easy way to approximate 3D meshes. Our approach first constructs the simplified medial axis transform (MAT) of the input mesh object,(More)
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