Skeleton and pattern based parallel programming promise significant benefits but remain absent from mainstream practice. We consider why this situation has arisen and propose a number of design principles which may help to redress it. We sketch the eSkel library, which represents a concrete attempt to apply these principles. eSkel is based on C and MPI,… (More)
We review the use of the Bird-Meertens Formalism as a vehicle for the construction of programs with massive implicit parallelism. We show that a simple result from the theory, concerning the expression of list homomorph-isms, can help us in our search for parallel algorithms and demonstrate its application to some simple problems including the maximum… (More)
Vec is a higher-order functional language of nested arrays, which includes a general folding operation. Static computation of the shape of its programs is used to support a compositional cost calculus based on a cost monad. This, in turn, is based on a cost algebra, whose operations may be customized to handle diierent cost regimes, especially for parallel… (More)
We present an overview of eSkel, a library for skeletal parallel programming. eSkel aims to maximise the conceptual flexibility afforded by its component skeletons and to facilitate dynamic selection of skeleton compositions. We present simple examples which illustrate these properties , and discuss the implementation challenges which the model poses.
GPGPUs are a powerful and energy-efficient solution for many problems. For higher performance or larger problems, it is necessary to distribute the problem across multiple GPUs, increasing the already high programming complexity. In this article, we focus on abstracting the complexity of multi-GPU programming for stencil computation. We show that the best… (More)