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The quality of a crowd simulation model is determined by its agents’ local and global trajectory efficiency. While an agent-based model can accurately handle the local trajectories, global decisions usually are handled by a global path planner. However, most of the global path planning techniques do not consider other agents and their possible paths and the(More)
Distributing a collection of virtual humans throughout a large urban environment, where limited semantic information is available, poses a problem when attempting to create a visually realistic real-time environment. Randomly positioning agents within an urban environment will not cover the environment with virtual humans in a plausible way. For example,(More)
Crowd simulations are mostly employed to compose a background in the current scene. For such ambient crowds, it might be unnecessary to perform complex steering calculations. In this study, a steering-free crowd simulation which eliminates the computational cost arising from expensive steering maneuvers is presented. For this purpose, agents are assigned a(More)