Murat Germen

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This paper reports on a transdisciplinary undergraduate university course designed to bring together fine art/visual communication design and computer science students for the creation and implementation of collaborative visual/audial projects that draw upon the specialised knowledge of both these disciplines. While an overview of syllabus and teaching(More)
This paper describes the creative as well as computational processes involved in the creation of a generative architectural construct destined to become the virtual campus of a Real Life University in Second Life®. Designed around a core spiral structure the virtual building re-configures itself based upon user demand, adding exhibition and meeting areas as(More)
Maestro-3D group calendar visualizer aims at handling multiple schedules and highlighting common free times. One of the most powerful skills of Maestro is scalability according to the number of group members, which can be up to 18 users. The use of color and shape intends to create a more lucid picture of an organization's schedule, as opposed to(More)
This paper presents some of the findings of an ongoing study conducted by an interdisciplinary team of computer scientists, artists and designers. It concerns the development of 3D user interfaces that aid the navigation and representation of large data structures through the usage of the HSV color space, and the ensuing " spatial frames ". While data(More)
2006 to present. VisioThink is a Business Intelligence and Visual Analytics company focusing on geographical business data processing. VisioThink provides software solutions to finance, retail and telecom companies. close collaboration with local and international industry and funding agencies.
This paper will discuss two student projects, which were developed during a hybrid course between art/design and computer sciences at Sabancı University; both of which involve the creation of two avatars whose visual attributes are determined by data feeds from " Real Life " sources by following up from Biocca's concept of the Cyborg " s Dilemma, we will(More)
Though Ottoman miniatures are 2D representations, they carry the potential of conveying an individual's perception in a more detailed manner as compared to 3D perspective renderings. In a typical 2-vanishing-point perspective; objects / subjects drawn in the foreground hide the ones that are located at their back: This phenomenon is called occlusion. In(More)