Murat Coban

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Research into virtual worlds demonstrates that to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The current study extends previous research by investigating problems in integrating virtual worlds in education with a longitudinal observation of two cases(More)
The popularity of virtual worlds has increased in recent years, as they have begun to feature a three-dimensional (3D) environment, avatars, and synchronous and asynchrounous communication. However, to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The(More)
Research problem: With the use of 3D virtual worlds in education, leading universities in the world have begun to use virtual campuses that they developed in instructional process (Cheryan, Meltzoff, & Kim, 2011). Users' ability in designing interactive environments related with the desired content, their perceptions about being a part of the environment(More)
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