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We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on exponential random graph models (ERGM) to examine the anonymous privacy-protected social networks of 1,457 players over a five-day period. We find that those who achieve the most in the game send and receive more(More)
Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. In this paper we use data from the massively-multiplayer online role-playing game(More)
The problem of link prediction has been studied extensively in literature. There are various versions of the link prediction problem \textit{e.g.,} link existence problem, link removal problem, predicting edge weights over time etc. In this paper we describe a new type of link prediction problem called the Inter-network link-prediction problem where the(More)
Gold farming is a set of illicit practices in which players in massively multiplayer online games gather and distribute virtual goods for real money. Using anonymized data from a popular online game to construct networks of characters involved in gold farming, we examine the trade networks of gold farmers, their trading affiliates, and uninvolved characters(More)
This paper examines online player performance in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game's player performance data to devise performance metrics for online players. We report three major findings. First, we show that the game's point-scaling system(More)
Generating captions or annotations automatically for still images is a challenging task. Traditionally, techniques involving higher-level (semantic) object detection and complex feature extraction have been employed for scene understanding. On the basis of this understanding, corresponding text descriptions are generated for a given image. In this paper, we(More)
Gold farming and real money trade refer to a set of illicit practices in massively multiplayer online games (MMOGs) whereby players accumulate virtual resources to sell for " real world " money. Prior work has examined trade relationships formed by gold farmers but not the trust relationships which exist between members of these organizations. We adopt a(More)
Massively multiplayer online games (MMOGs) maintain archival databases of all player actions and attributes including activity by accounts engaged in illicit behavior. If individuals in online worlds operate under similar social and psychological motivations and constraints as the offline world, online behavioral data could inform theories about offline(More)