Moustafa Abdelbaky

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UNLABELLED Golomb MR, McDonald BC, Warden SJ, Yonkman J, Saykin AJ, Shirley B, Huber M, Rabin B, AbdelBaky M, Nwosu ME, Barkat-Masih M, Burdea GC. In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. OBJECTIVE To investigate whether in-home remotely monitored virtual reality videogame-based telerehabilitation(More)
Rutgers Tele-rehabilitation Institute have collaborated for over a year on a clinical pilot study of in-home hand telerehabiltation. Virtual reality videogames were used to train three adolescents with hemiplegic cerebral palsy. Training duration varied between 6 and 11 months. The investigators summarize medical, technological, legal, safety, social, and(More)
Cloud computing has emerged as a dominant paradigm that has been widely adopted by enterprises. Clouds provide on-­‐demand access to computing utilities, an abstraction of unlimited computing resources, and support for on-­‐demand scale up, scale down and scale out. Furthermore, dynamically federated " Cloud-­‐of-­‐Clouds " infrastructure can support(More)
Emerging applications, from big science to the Internet of Things, increasingly involve dynamic and data-driven end-to-end workflows with large and often heterogeneous requirements. CometCloud aims to provide infrastructure and programming support for enabling such workflows via flexible, software-defined synthesis of custom cyberinfrastructure through the(More)
Research in content-based image retrieval (CBIR) has emerged as an important focus of investigation multiple image-related disciplines. In this paper, we demonstrated our CBIR system on digitized peripheral blood smears using three different image sets. The system features white blood cell identification, and three-stage searching using a hierarchical(More)
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