Mounib Mazouzi

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We present a study on the use of audio-based cues to help overcome the well-known issue of <i>display blindness, i.e.</i> to help people become aware of situated interactive public displays. We used three different types of auditory cues based on suggestions from literature, namely <i>spoken message, auditory icon,</i> and <i>random melody</i>, and also(More)
This paper presents the current status of work-in-progress in developing Ghost Hunters that is targeted to explore the possibilities of incorporating gesture control and ambient lighting in a mobile augmented reality game played with smart glasses. We present the design and implementation of the current prototype, together with a small feasibility(More)
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