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We present the design of a novel compliant quadruped robot: Cheetah-cub, and a series of locomotion experiments with fast trotting gaits. The robot's leg configuration is based on a spring-loaded, pantograph mechanism with multiple segments. A dedicated open loop locomotion controller was derived and implemented. Experiments were run in simulation and in(More)
On the hardware level, we are proposing and testing a bio-inspired quadruped robot design (Oncilla robot), based on lightweight , compliant, and three-segmented legs. Our choice of placing the compliance such that it is spanning two joints enforces a non-linear spring stiffness. Based on the SLIP-model assumption, we compare progressive and de-gressive(More)
We present a general approach to design modular controllers for limit cycle locomotion over unperceived rough terrain. The control strategy uses a Central Pattern Generator (CPG) model implemented as coupled nonlinear oscillators as basis. Stumbling correction and leg extension reflexes are implemented as feedbacks for fast corrections, and model-based(More)
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, true imitation is based on abstraction and conceptualization. This paper presents a conceptual approach for imitation learning using feedback cues and interactive training to(More)
In this work we research the role of body dynamics in the complexity of kinematic patterns in a quadruped robot with compliant legs. Two gait patterns, lateral sequence walk and trot, along with leg length control patterns of different complexity were implemented in a modular, feed-forward locomotion controller. The controller was tested on a small,(More)
We present a modular controller for quadruped locomotion over unperceived rough terrain. Our approach is based on a computational Central Pattern Generator (CPG) model implemented as coupled nonlinear oscillators. Stumbling correction reflex is implemented as a sensory feedback mechanism affecting the CPG. We augment the outputs of the CPG with virtual(More)
In this paper, we propose a fast algorithm for gesture recognition based on the saliency maps of visual attention. A tuned saliency-based model of visual attention is used to find potential hand regions in video frames. To obtain the overall movement of the hand, saliency maps of the differences of consecutive video frames are overlaid. An improved(More)
Most of the Central Pattern Generator (CPG) models are based on defining explicit dynamical systems and finding the appropriate parameters. In this paper, we propose a novel CPG model that is based on altering a nonlinear oscillator to obtain desired limit cycle behavior. This CPG model benefits from an explicit basin of attraction and also fast convergence(More)
1 Motivation We are motivated to build simple controllers for quadruped robots to locomote over unperceived moderately difficult rough terrain at moderately fast speeds. The presented approach here does not need force sensing at feet, and does not need information about the mass properties of the robot like inertia tensors, so it is apt for relatively cheap(More)