Mose Sakashita

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We propose Stimulated Percussions, a new method designed to beat out rhythm by controlling human bodies with percussions using electrical muscle stimulation (EMS). Numerous studies in the fields of both science and art have been carried out to expand the possibilities for untrained people to be able to play musical instruments. Especially, in some studies,(More)
This paper introduces a new method to add the controllability to underwater objects applied by a structure of a Cartesian Diver which have been computational designed and fabricated. The Cartesian Diver is a well-known demonstration of Pascal's law and Archimedes' principle. The diver is able to be manipulated to achieve up and down motion by a single(More)
In musical performances, it is important to produce rhythms correctly. However, when beginners play musical instruments, it can be difficult for them to understand rhythms using only visual and auditory rhythm information. To solve this problem, we propose the Stimulated Percussions (SP) system, which generates rhythms on a computer and transfers them to a(More)
We propose a system for transmitting a human performer's body and facial movements to a puppet with audiovisual feedback to the performer. The system consists of a head-mounted display (HMD) that shows the performer the video recording of the puppet's view, a microphone for voice capture, and photoreflectors for detecting the mouth movements of the human(More)
Many devices and systems that directly control a user's hands have been proposed in previous studies. As a method for controlling a user's wrist, Hanger Reflex and Electrical Muscle Stimulation is often used. We propose a method combined Electrical muscle stimulation and Hanger Reflex. We use Hanger Reflex to elicit the supination and pronation, and EMS to(More)
Underwater expression is attractive. It seems like underwater objects are floating like anti-gravity scape by buoyancy and it is also impressive that bubbles rise while refracting the light. In this work, we aim to combine digital fabrication with interactive technology and expand underwater expression. To achieve this, we focused on a classic science(More)
We propose an immersive telepresence system for puppetry that transmits a human performer's body and facial movements into a puppet with audiovisual feedback to the performer. The cameras carried in place of puppet's eyes stream live video to the HMD worn by the performer, so that performers can see the images from the puppet's eyes with their own eyes and(More)
We propose a method to learn and archive dance movements by fabricating tangible three-dimensional (3D) human forms. We analyze the pattern of the tempo and rhythm of a music piece and fabricate the shape of a 3D body based on the motions of the dance performer by using a 3D printer. For the implementation, we employ a depth camera to capture 3D information(More)
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