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Object recognition and manipulation are critical in enabling robots to interact with objects in a household environment. Construction of 3D object recognition databases is time and resource intensive, often requiring specialized equipment, and is therefore difficult to apply to robots in the field. We present a system for constructing object models for 3D(More)
— Object recognition and manipulation are critical for enabling robots to operate in household environments. Object model databases can improve manipulation by accounting for non-visual object informtion often missed by shape-based grasp planners, but existing methods for database construction are time and resource intensive. We present an easy-to-use(More)
We summarize the status of an ongoing project to develop and evaluate a companion for isolated older adults. Four key scientific issues in the project are: embodiment , interaction paradigm, engagement and relationship. The system architecture is extensible and handles real-time behaviors. The system supports multiple activities, including discussing the(More)
The social element of playing games is what makes us play together to enjoy more than just what the game itself has to offer. There are millions of games with different rules and goals; They are played by people of many cultures and various ages. However, this social element remains as crucial. Nowadays, the role of social robots and virtual agents is(More)
The majority of Procedural Content Generation (PCG) research has made use of human authored rules, heuristics and evaluation metrics. Machine learning techniques have gone relatively unused in PCG. We introduce a data-driven level generation approach, and apply it to the of dungeons for Zelda-like Action Roleplaying Games (ARPGs). We use Bayesian Networks(More)
We summarize the status of an ongoing project to develop and evaluate a companion for isolated older adults. Four key scientific issues in the project are: embodiment, interaction paradigm, engagement and relationship. The system architecture is extensible and handles real-time behaviors. The system supports multiple activities, including discussing the(More)
We summarize the status of an ongoing project to develop and evaluate a companion, embodied as a robot or virtual agent, for isolated older adults. Three key issues in the project are: the embodiment of the agent, methods to reduce social isolation, and the nature of the social relationship between the user and the agent. Our agent/robot supports multiple(More)
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