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Protein kinase C (PKC) is thought to have a role in sensitization of dorsal horn neurons in certain pain states, and a recent study has reported that mice which lack the gamma isoform (PKCgamma) show reduced neuropathic pain after peripheral nerve injury. Although PKCgamma is present at high levels in the ventral part of lamina II we have limited(More)
Large neurons in laminae III and IV of the spinal cord which express the neurokinin 1 receptor and have dendrites that enter the superficial laminae are a major target for substance P (SP)-containing (nociceptive) primary afferents. Although some of these neurons project to the thalamus, we know little about other possible projection targets. The main aim(More)
When developing a game curriculum, one of several key areas to consider is the type of skills needed by the game industry. The purpose of this quantitative survey research is to compare the hiring needs of industry for recent college graduates seeking game developer positions against game development curriculum currently available at post-secondary(More)
With electronic gaming on the rise, several major universities involved in game development research have implemented curricula specifically for future game developers. Gaming curricula are now being offered in smaller universities, colleges, and other educational institutions, with other departments wondering if they should follow suit and what content(More)
Over the last decade, there has been a concerted effort to bring more diverse voices to the technology field, with much of this being done through outreach activities to girls and boys. Unfortunately, data demonstrating the long-term impact of outreach activities remains rare. To contribute to knowledge on the longitudinal effect of outreach programs, we(More)
The rise of games in the marketplace has resulted in a birth of a number of academic institutions establishing game degree programs. These programs may be entirely technical, like those based on a more traditional computer science program, or may be less technical and more focused on design and creativity. Unlike more established fields where information(More)
Game development programs are being added to computer science departments as either a track, minor, or major in post-secondary institutions across the United States. These programs are being developed with little published quantitative or qualitative research on what such programs should entail. The quantitative research in this pilot study defines(More)
As a first step in understanding whether computing faculty are receiving the support necessary for them to achieve promotion and tenure at U.S. and Canadian institutions, we address the question of what requirements exist at such institutions. Via a survey created and sent to approximately 7500 computing faculty at the 256 institutions that participate in(More)
Over the last decade, the International Game Developers Association (IGDA) has considered the lack of diversity in the game industry workforce a quality of life issue. Using the results of our recent study on demographics of undergraduate students in game degree programs, we compare our data against data reported in the 2005 IGDA Quality of Life survey. The(More)