Monica McGill

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When developing a game curriculum, one of several key areas to consider is the type of skills needed by the game industry. The purpose of this quantitative survey research is to compare the hiring needs of industry for recent college graduates seeking game developer positions against game development curriculum currently available at post-secondary(More)
Over the last decade, there has been a concerted effort to bring more diverse voices to the technology field, with much of this being done through outreach activities to girls and boys. Unfortunately, data demonstrating the long-term impact of outreach activities remains rare. To contribute to knowledge on the longitudinal effect of outreach programs, we(More)
With electronic gaming on the rise, several major universities involved in game development research have implemented curricula specifically for future game developers. Gaming curricula are now being offered in smaller universities, colleges, and other educational institutions, with other departments wondering if they should follow suit and what content(More)
In the past six years, dozens of conference papers and journal articles have been presented in Association of Computing Machinery (ACM) and Institute of Electrical and Electronics Engineers (IEEE) educational forums concerning computing outreach activities. Nearly half of these (47.5%) appeared in SIGCSE venues. In this study, we used the free-form question(More)
A lack of diversity in the computing field has existed for several decades, and although female participation in computing remains low, outreach programs attempting to address the situation are now quite numerous. To begin to understand whether or not these past activities have had long-term impact, we conducted a systematic literature review. Upon(More)
The rise of games in the marketplace has resulted in a birth of a number of academic institutions establishing game degree programs. These programs may be entirely technical, like those based on a more traditional computer science program, or may be less technical and more focused on design and creativity. Unlike more established fields where information(More)
As a first step in understanding whether computing faculty are receiving the support necessary for them to achieve promotion and tenure at U.S. and Canadian institutions, we address the question of what requirements exist at such institutions. Via a survey created and sent to approximately 7500 computing faculty at the 256 institutions that participate in(More)
As previous research has shown, increasing research productivity in postsecondary institutions provides direct benefits to those institutions, departments, and individual faculty, and this research productivity is often dependent on institutional support. Understanding this relationship is important for doctoral students, as many enter academia after(More)