Mona Leigh Guha

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This paper sets forth a new technique for working with young children as design partners. <i>Mixing ideas</i> is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with young children (ages 4-6). The method emerged from our work with children on the <i>Classroom of the Future</i> project at the University(More)
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children search were conducted with finite and pre-determined content found in CD-ROM applications, online digital libraries, and web directories. However, with the current popularity of the(More)
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique created to support these evolving needs. .Layered Elaboration allows design teams to generate ideas through an iterative process in(More)
This paper discusses design iterations of Mobile Stories - a mobile technology that empowers children to collaboratively read and create stories. We present the design and discuss the impact of different collocated collaborative configurations for mobile devices including: <i>content splitting</i> and <i>space sharing</i>. We share design experiences that(More)
This paper describes research that investigates the use of a technology designed to support young children's collaborative artifact creation in outdoor environments. Collaboration while creating knowledge artifacts is an important part of children's learning, yet it can be limited while exploring outdoors. The construction of a joint representation often(More)
Children have participated in the design of technologies intended to be used by children with varying degrees of involvement, using diverse methods, and in differing contexts. This participation can be characterized as involving children as users, testers, informants, or design partners. It is only relatively recent that researchers around the world have(More)
The importance of play in young children's lives cannot be minimized. From teddy bears to blocks, children's experiences with the tools of play can impact their social, emotional, physical, and cognitive development. Today, the tools of play include desktop computers and computer-enhanced physical environments. In this paper, we consider the merits of(More)
Over the past few years, researchers have been exploringpossibilities for ways in which embedded technologies can enrichchildrens storytelling experiences. In this article we present ourresearch on physical interactive storytelling environments from achilds perspective. We present the system architecture as well as aformative study of the technologys use(More)
In order to design <i>for</i> children with special needs, we need to design <i>with</i> children with special needs. The inclusionary model proposed in this paper suggests that appropriate involvement of children with special needs in the design process begins with the <i>level of involvement</i> a team expects from children, and is additionally influenced(More)
In this paper we describe the first version of the International Children’s Digital Library (ICDL). As a fiveyear research project, its mission is to enable children to access and read an international collection of children’s books through the development of new interface technologies. This paper will describe the need for such research, our work in the(More)