Learn More
In this paper we present a new optimization algorithm based on a model of the foraging behavior of a population of primitive ants (Pachycondyla apicalis). These ants are characterized by a relatively simple but efficient strategy for prey search in which individuals hunt alone and try to cover a given area around their nest. The ant colony search behavior(More)
We present how we have considered the artificial ant paradigm as a tool for the generation of music and painting. From an aesthetic perspective, we are interested in demonstrating that swarm intelligence and self organization can lead to spatio-temporal structures that can reach an artistic dimension. In our case, the use of artificial pheromones can lead(More)
We present in this paper a new bio-inspired algorithm that dynamically creates and visualizes groups of data. This algorithm uses the concepts of flying insects that move together in complex manner with simple local rules. Each insect represents one datum. The insect moves aim at creating homogeneous groups of data that evolve together in a 2D environment(More)
Currently, few video games are accessible for visually impaired people. Nevertheless, there are two ways in order to improve video games accessibility : the use of sound or the use of touch. Even if the latter turns out to be the main exploited solution, the use of touch remains substantial. Indeed, touch is the base of Braille learning and Braille(More)