Mo Wei

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Existing pursuer-evader (PE) game algorithms do not provide good real-time solutions for situations with the following complexities: (1) multi-pursuer multi-evader, (2) multiple evaders with superior control resources such as higher speeds, and (3) jamming confrontation between pursuers and evaders. This paper introduces a real-time decentralized approach,(More)
Few approaches dealing with pursuer-evader (PE) game allow real-time applications for multi-pursuer-multi-evader situations, especially for cases of evaders with superior control resources such as higher speeds. In addition, existing implementations are often centralized and require prohibitive computation even for very small-scale case. This paper(More)
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively agitated by the other side. In this paper, a three-player attrition-type discrete time dynamic game model is formulated, in which there are two opposing forces and one civilian(More)
—Traditional missile interception often focuses on simplified scenarios such as one-to-one or multi-to-one interception. Recently, battlefield situations pose new difficulties for missile defense systems, which make traditional interception systems inefficient. The problems revolve around two aspects: 1) The guidance law insufficiency (traditional forms PN,(More)
This paper presents techniques of maximum power point tracking (MPPT) implemented with finite step model predictive control (FSMPC) for the application of Z-source inverter. Incremental conductance MPPT algorithm and FSMPC model is developed to control the output current of the grid-tied Z-source inverter in order to extract maximum solar power from the(More)
This paper presents a game theoretic approach for the management of multiple mobile sensors. Our approach can maintain tracks of smart targets under possibly adversarial environments. To ensure computational tractability, sensor management is divided into sensor assignment and sensor scheduling. In sensor assignment, covariance control and information(More)
A coupling game is a new model for partly cooperative and partly non-cooperative games. This paper describes benefits that result when coupling rational cooperation, under some situations, is increased. We prove that if a coupling game is strictly rational and partly cooperative, the higher the coupling factors, the larger the social payoff, which is the(More)
Prediction of adversarial course of actions (COA) is critical to many applications including: crime prediction, Unmanned Aerial Vehicle (UAV) threat prediction, and terrorism attack prevention. Researchers have shown that integrating behavior features (or preferences/patterns/modes) into prediction systems, which utilize random process theory and likelihood(More)
—Coupling game theory can be used to formulate cases " lying between " non-cooperative games and cooperative games and it can provide more reasonable control strategies for players. Traditional Transferable Utility (TU) cooperative games, non-cooperative games, and two-person zero-sum games are special cases of coupling game. This paper describes military(More)
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