Mo Wei

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Existing pursuer-evader (PE) game algorithms do not provide good real-time solutions for situations with the following complexities: (1) multi-pursuer multi-evader, (2) multiple evaders with superior control resources such as higher speeds, and (3) jamming confrontation between pursuers and evaders. This paper introduces a real-time decentralized approach,(More)
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively agitated by the other side. In this paper, a three-player attrition-type discrete time dynamic game model is formulated, in which there are two opposing forces and one civilian(More)
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