Mo Wei

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Existing pursuer-evader (PE) game algorithms do not provide good real-time solutions for situations with the following complexities: (1) multi-pursuer multi-evader, (2) multiple evaders with superior control resources such as higher speeds, and (3) jamming confrontation between pursuers and evaders. This paper introduces a real-time decentralized approach,(More)
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively agitated by the other side. In this paper, a three-player attrition-type discrete time dynamic game model is formulated, in which there are two opposing forces and one civilian(More)
—Traditional missile interception often focuses on simplified scenarios such as one-to-one or multi-to-one interception. Recently, battlefield situations pose new difficulties for missile defense systems, which make traditional interception systems inefficient. The problems revolve around two aspects: 1) The guidance law insufficiency (traditional forms PN,(More)
—Few pursuer-evader (PE) game algorithms allow for real-time applications for (1) multi-pursuer-multi-evader situations, (2) noisy environments, and (3) evaders with superior control resources such as higher speeds. This paper introduces a real-time decentralized approach for such games. A sufficient condition for capturing a superior evader is proposed. A(More)
Prediction of adversarial course of actions (COA) is critical to many applications including: crime prediction, Unmanned Aerial Vehicle (UAV) threat prediction, and terrorism attack prevention. Researchers have shown that integrating behavior features (or preferences/patterns/modes) into prediction systems, which utilize random process theory and likelihood(More)
—Coupling game theory can be used to formulate cases " lying between " non-cooperative games and cooperative games and it can provide more reasonable control strategies for players. Traditional Transferable Utility (TU) cooperative games, non-cooperative games, and two-person zero-sum games are special cases of coupling game. This paper describes military(More)
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