Learn More
electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. Hanging out, messing around, and geeking out : kids living and learning with new media / Mizuko Ito. p. cm. — The John D. and Catherine T. MacArthur Foundation Series in Digital Media and Learning(More)
article(s) in LSE Research Online to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any commercial gain. You may freely distribute the URL This report series on connected learning was made possible by grants from the John D. and Catherine(More)
The mobile phone is often perceived as an emblematic technology of space-time compression, touted as a tool for anytime, anywhere connectivity. Discussion of young people's mobile phone use, in particular, often stress the liberatory effects of mobile media, and how it enables young people to escape the demands of existing social structures and parental(More)
Ever since beginning my fieldwork on children's use of computer games, I've fluctuated between mild and serious addiction to Maxis Inc's hit computer game, SimCity 2000 TM , a game that I began playing under the guise of research, but continue to play out of some sort of obsessive attraction to the tiny cities that I have designed and nurtured. In the words(More)
Collaboration has long been of considerable interest to both designers and researchers in the CHI and CSCW communities. This paper contributes to this discussion by proposing the concept of network communities as a new genre of collaboration for this discussion. Network communities are robust and persistent communities based on a sense of locality that(More)