Mirjana Spasojevic

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The convergence of Web technology, wireless networks, and portable client devices provides new design opportunities for computer/communications systems. In the HP Labs’ “Cooltown” project we have been exploring these opportunities through an infrastructure to support “web presence” for people, places and things. We put web servers into things like printers(More)
Enterprise-scale storage systems, which can contain hundreds of host computers and storage devices and up to tens of thousands of disks and logical volumes, are difficult to design. The volume of choices that need to be made is massive, and many choices have unforeseen interactions. Storage system design is tedious and complicated to do by hand, usually(More)
Little in-depth data exists regarding what users actually do with their camera phones. Our goal was thus to understand how people use camera phone images for social and personal purposes and affective and functional purposes. We had two main objectives. The first was to explore the range and diversity of use to help broaden our outlook on current and future(More)
In this paper, we explore the benefits of videochat for families and the corresponding work that home users engage in to make a video call run smoothly. We explore the varieties of social work required, including coordination work, presentation work, behavioral work, and scaffolding work, as well as the technical work necessary. We outline the benefits(More)
T hanks to their enclosed nature and welldefined role, museums are a fertile ground for studying visitor behavior and envisioning systems to enhance the visitor’s experience.1 Early electronic guidebook tools in the form of acoustic guides have been successfully deployed in museums for some time. However, their application is limited because they can inform(More)
This paper describes investigation of a mobile communication system that helps alleviate fear experienced in the urban context. In order to obtain empirically grounded insights for the concept design, urban females in their twenties and thirties and living in Bangalore, New Delhi and San Francisco, were studied. More than 200 females filled in an online(More)
We introduce Family Story Play, a system that supports grandparents to read books together with their grandchildren over the Internet. Family Story Play is designed to improve communication across generations and over a distance, and to support parents and grandparents in fostering the literacy development of young children. The interface encourages active(More)
The evolution of the Andrew File System (AFS) into a wide-area distributed file system has encouraged collaboration and information dissemination on a much broader scale than ever before. We examine AFS as a provider of wide-area file services to over 100 organizations around the world. We discuss usage characteristics of AFS derived from empirical(More)
This paper describes our experiences implementing and testing nomadic computing tools at the Exploratorium, an interactive science museum in San Francisco. This is a challenging environment because it is hands-on, boisterous, and makes navigation and visual identification difficult. Therefore, the Exploratorium user experience differs from test environments(More)
This paper presents aspects of a study into how and why people use camera phones. The study examined people's intentions at the time of image capture and subsequent patterns of use. Motivated by current interest in "picture messaging", we focus on images taken to communicate with absent people and look at how they were actually used. We consider the(More)