Ming-Qiang Wei

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Planar parameterization of triangular meshes is an essential problem of Digital Geometry Processing, especially for texture mapping, remeshing and mesh editing. This paper investigates the latest theoretical and practical results on planar parameterization. Comparisons of several important algorithms on their theoretical basis, complexity, applied(More)
In this paper, we present a general and robust algorithm to remesh triangular meshes with genus-0 topology based on their geometric properties. Our algorithm first parameterizes an given original mesh onto planar area, and creates several geometry images for it according to its intrinsic geometric properties, e.g. per-vertex density, per-face normal or(More)
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