Milan E. Soklic

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This article discusses the design and implementation of laboratory equipment suitable for teaching and research in the area of embedded and real-time systems, and examines some possible studies and avenues concerning this subject matter 1. The laboratory is designed and assembled around several commercially available components. Its main software components(More)
This article introduces a new load balancing algorithm, called diffusive load balancing, and compares its performance with three other load balancing algorithms: static, round robin, and shortest queue load balancing. The comparison of load balancing algorithms is made in three simulated client-server environments: a small-scale, intranet, and Internet(More)
The problem of coloring graph vertices, known to be NP-complete, is discussed. We present an alternative solution to this problem as a distributed simulation which uses a parallel randomized heuristic algorithm for making local decisions to color graph vertices. The algorithm is based on an inter-particle system from statistical mechanics. Since the(More)
The question is considered whether it is possibles@ humans to program computers that can mimic human mental activities. Vision as a perceptual process has been selectedj~r this purpose. In order to answer this question the conceptual model called E-B-C is proposed. In the E-B-C model E, B, and Care three observational points whose metaphorical meaning can(More)
Using modeling and simulation users can apply realistic interactions with their synthetic environments representing real world. In this study the synthetic environment is a hardware railroad model representing a miniature replica of a full-size railroad system under study. The hardware model is tested by means of real-time adaptive software simulator(More)
This article discusses a serial and a parallel version of a heuristic algorithm for a solution to the traveling salesman problem, implementation of these algorithms, and their performance in terms of finding the most favorable solution, and an average solution. The algorithms implemented in C sequential programming language, and in Occam concurrent(More)
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