Mikolaj Dymek

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The video game industry is the combination of two worlds: technology (IT) and show-biz/media/cultural industries. This paper explores this tension by exposing the shortcomings of the culture economics perspective and its lack of understanding for the unique characteristics of the video game medium, thus subsequently proposing a deeper analysis of the medium(More)
A real-time white light pseudocolor encoding technique for spatial frequency and density encodings is presented. In spatial frequency color coding, the encoding is accomplished by spatial filtering of the color signal spectra, while in density pseudocoloring, the encoding consists of contrast reversal of a color object image. The technique is simple,(More)
The video game industry is the combination of two worlds: technology (IT) and show-biz/media/cultural industries. This paper explores this tension by exposing the shortcomings of the culture economics perspective and its lack of understanding for the unique characteristics of the video game medium, thus subsequently proposing a deeper analysis of the medium(More)
This paper explores the intersection of race, humour and interactivity in Grand Theft Auto 3. We argue that video games not only diffuse cultural and symbolic meanings, but also provide new loci for reflection and critique of issues of inter alia race. Two different analytical perspectives are juxtaposed when studying racial issues of GTA3. The first(More)
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