Mikhail Fominykh

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In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in different ways, such as presenting their exhibitions online and serving as a place for educational activities. In this paper, we present an example of such a virtual museum – " 3D(More)
Project work is becoming an important part of university education aiming at preparing students for team-based activities in a workplace. However, cooperation problems are common in the learning process. The major purpose of this paper is to address these challenges by applying Second Life a as a platform for learning how cooperation can be supported by(More)
—In this paper, we present a new approach to educational activities in 3D virtual worlds. This approach is based on a new vision of content and learning process in virtual worlds and related to a new platform called vAcademia. This virtual world is designed and developed specially for educational purposes, and it has an integrated set of tools for a number(More)
In this paper, the authors address the challenges of applying three-dimensional virtual worlds for collab-orative work and learning, such as steep learning curve and the demands for computational and network resources. We developed a texture generation model utilizing stream processors that allows displaying large amount of meaningful content in virtual(More)