Mikhail Fominykh

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In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in different ways, such as presenting their exhibitions online and serving as a place for educational activities. In this paper, we present an example of such a virtual museum – " 3D(More)
In recent years, the usage of virtual worlds for educational purposes has increased. In this paper, we focus specifically on virtual campuses, i.e. virtual worlds representing real educational institutions that use the metaphor of a university and provide users with a range of different tools for learning. Based on the results of a case study that we have(More)
Project work is becoming an important part of university education aiming at preparing students for team-based activities in a workplace. However, cooperation problems are common in the learning process. The major purpose of this paper is to address these challenges by applying Second Life a as a platform for learning how cooperation can be supported by(More)
Collaborative construction and exploration of educational content is an important part of a learning process. In this paper, we focus on collaborative construction of educational visualizations in 3D Collaborative Virtual Environments (CVEs), analyzing results from our earlier case studies in Active Worlds and Second Life. We discuss various aspects of(More)