Michel Augeraud

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Debugging is one of the main requirements for Interactive Storytelling (IS) authoring tools. During the authoring phase, authors have to specify large numbers of rules and actions as well as consider many possible paths. As a consequence, flaws may happen and finding them “by hand” is complex. Therefore the validation of an IS becomes a crucial issue and(More)
ÐThe problem of describing the concurrent behavior of objects in object-oriented languages is addressed. The approach taken is to let methods be the behavior units whose synchronization is controlled separate from their specification. Our proposal is a domain-specific language, called BDL, for expressing constraints on this control and actually implementing(More)
Research on Interactive Storytelling has mainly focused on the opposition between a discourse point of view and a character point of view for a story. In this paper, we propose an approach to model Interactive Storytelling using Linear Logic, which is a support for reasoning on both points of view. Then we give an example on an educational game that shows(More)
Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player’s actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the(More)
Interactive narrative and video games are two fields divided between the will to follow a scenario and that to offer a maximum of freedom and interaction. We propose a method combining emergent narrative theory and game monitoring to create a new system of dynamic generation of narrative. This method is based on a multi-agent architecture, which supervises(More)
Models based on activity of population have been chosen for a realistic representation of travel demand. In this paper, firstly we describe special features of a multimodal urban traffic simulator based on multi agent technology. By binding numerical simulation and behavioral aspects, we are developing a hybrid simulator designed as a decision aid tool; the(More)