Michal Ptaszynski

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This paper presents a novel approach to the estimation of user’s affective states in Human-Computer Interaction. Most of the present approaches divide emotions strictly between positive or negative. However, recent discoveries in the field of Emotional Intelligence show that emotions should be rather perceived as context-sensitive engagements with the(More)
This paper presents CAO, a system for affect analysis of emoticons in Japanese online communication. Emoticons are strings of symbols widely used in text-based online communication to convey user emotions. The presented system extracts emoticons from input and determines the specific emotion types they express with a three-step procedure. First, it matches(More)
SUMMARY The topic of Human Computer Interaction (HCI) has been gathering more and more scientific attention of late. A very important, but often undervalued area in this field is human engagement. That is, a per-son's commitment to take part in and continue the interaction. In this paper we describe work on a humor-equipped casual conversational system(More)
This paper presents a novel method for automatic evaluation of conversational agents. In the method, information about users’ attitudes and sentiments to conversational agents and their performance are achieved by analyzing their general emotional engagement in the conversation and specific affective states, and interpreting them using psychological(More)
In this paper we present an innovative work on a multiagent joking conversational system. In our research so far we have shown that implementing humor into a chatterbot can visibly improve its performance. The results presented in this paper are the outcome of the next step of our work. They show that a multiagent system, combining a conversational agent, a(More)
This paper presents our research on automatic annotation of a five-billion-word corpus of Japanese blogs with information on affect and sentiment. We first perform a study in emotion blog corpora to discover that there has been no large scale emotion corpus available for the Japanese language. We choose the largest blog corpus for the language and annotate(More)
This paper introduces an early stage of a smart toy development project which combines several techniques to achieve a level of conversational skills and knowledge higher than currently available robots for children. We describe our ideas and achievements for three modules which we treat as the most important topic unlimited talking engine, emotions(More)