Michal Chládek

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We present a novel method for creating small scale details as splashes and foam for SPH simulations. In our technique, each fluid particle can become a source emitter of splash particles. The probability of emission is controlled by density decay and velocity of fluid particles. Splash particles are uncoupled, collide only with obstacles and follow only(More)
We present a novel method for creating small scale details as splashes and foam for Smoothed Particle Hydrody-namics (SPH) simulations. In our technique, each fluid particle can become a source emitter of splash particles. The probability of emission is controlled by density decay and velocity of fluid particles. Splash particles are uncoupled, collide only(More)