• Publications
  • Influence
Toward an understanding of flow in video games
tl;dr
In the domain of computer games, research into the interaction between player and game has centred on 'enjoyment', often drawing in particular on optimal experience research and Csikszentmihalyi's 'Flow theory'. Expand
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  • Open Access
Player-Centred Game Design: Player Modelling and Adaptive Digital Games
tl;dr
We describe an approach to player-centred game design through adaptive game technologies through which a game developer can make a more conscious effort to model players in a game’s design and development. Expand
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  • Open Access
Dynamic Player Modelling: A Framework for Player-Centered Digital Games
tl;dr
In this paper we outline a framework for creating playercentred digital games. Expand
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  • Open Access
Enhancing E-Learning Engagement Using Design Patterns from Computer Games
tl;dr
This paper identifies some of the general problems with current e-learning systems and considers how the main game patterns that promote engagement might help to alleviate such problems. Expand
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Machine learning in digital games: a survey
tl;dr
This paper provides a survey of the current state of academic machine learning research for digital game environments, with respect to the use of techniques from neural networks, evolutionary computation and reinforcement learning for game agent control. Expand
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Game-based feedback for educational multi-user virtual environments
tl;dr
We propose a Virtual Learning Landscape (VLL) design that is embedded within a multi-user virtual environment, where educational feedback is supplied to students via their avatar and a virtual world's landscape. Expand
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Experiences of Promoting Student Engagement Through Game-Enhanced Learning
tl;dr
We have been using a game-enhanced learning approach to teaching programming to first-year undergraduates since 2007–2008. Expand
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User-System-Experience Model for User Centered Design in Computer Games
tl;dr
We propose an approach to effectively model the users of commercial computer & video games (hereafter called games) so that a game's play structure may automatically adapt to the preferences and skills of each individual player. Expand
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Experiences of Promoting Engagement in Game-Based Learning
There is a growing belief that techniques from digital games can improve student engagement in learning, resulting in improved success rates and a more rewarding experience for everyone involved. InExpand
  • 12
  • 2
  • Open Access
Maintaining the performance of a learned classifier under concept drift
tl;dr
We propose a methodology for handling these problems based on the assessment of relevance of a time-stamp attribute TSAR. Expand
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