Michael Wolbert

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This paper presents the motivation, design, and pilot evaluation of CountMeIn, a pervasive collaborative game to improve the waiting time experience (e.g., waiting for a train, or traffic light to turn green). We tested two versions of CountMeIn, an NFC-based and touchscreen version in a small pilot study. Our early results showed that the NFC-based version(More)
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop). Two versions of CountMeIn were tested; an NFC-based and a touchscreen version. In a 2&#215;1 within-subject (NFC vs. Touch) experiment (<i>N</i> = 20),(More)
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