Michael Smyth

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This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female) mainly undergraduate students or staff took part. The paper summarises two experiments that used a(More)
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed , used, and undergone three revisions. The paper describes the background to the choice of measures that(More)
The goal of the Teallach project is to provide facilities for the systematic development of interfaces to object databases in a manner which is independent of both a specific underlying database and operating system. Teallach's open architecture also allows the creation of interfaces to non-database applications in a platform-independent manner. To this end(More)
For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording their traces. One instance of the workshop is described in detail to highlight the connections between the data(More)
This session at FET11 explored how the cinematic city could inspire researchers who are working on the transformative applications , concepts and infrastructures that will characterise the next decade. A series of film clips were shown under three broad categories: City as a System; Individual and the System; and Artefacts of the System. After each session(More)