Michael Schluse

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Most modern interactive 3D simulation systems are at their core quasi continuous. However, user interaction is mostly based on discrete events, like the push of a button. Furthermore, many algorithms can ideally be described in a state oriented or discrete event approach. In addition to this, when interfacing physical hardware in robotics and automation,(More)
Localization, navigation and identification of characteristics of the environment are of high importance in mobile robotics. In this paper we used methods of mobile robotics to derive highly accurate position information of a wood harvester's cabin as well as of its harvesting head. In addition to enhance the harvesting process, the fusion of data provided(More)
This paper focuses on joint work towards the development of simulation applications in the forest sector. They are based on advanced "semantic" world modeling techniques which use remote sensing data and processing algorithms to derive tree species classification maps, as well as forest stand attributes and single tree databases over large areas. The(More)
Lately, laser scanning even of huge areas has become economically sensible due to new airborne laser-scanners delivering higher resolutions and measurement frequency. In this paper we will describe a novel approach for single tree delineation based on airborne laser-scanner-data for use in forestry applications. This currently leads into the development a(More)