Michael Schluse

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Most modern interactive 3D simulation systems are at their core quasi continuous. However, user interaction is mostly based on discrete events, like the push of a button. Furthermore, many algorithms can ideally be described in a state oriented or discrete event approach. In addition to this, when interfacing physical hardware in robotics and automation,(More)
Localization, navigation and identification of characteristics of the environment are of high importance in mobile robotics. In this paper we used methods of mobile robotics to derive highly accurate position information of a wood harvester's cabin as well as of its harvesting head. In addition to enhance the harvesting process, the fusion of data provided(More)
This paper focuses on joint work towards the development of simulation applications in the forest sector. They are based on advanced "semantic" world modeling techniques which use remote sensing data and processing algorithms to derive tree species classification maps, as well as forest stand attributes and single tree databases over large areas. The(More)
The development of control systems for multiple cooperating robot manipulators with redundant kinematics is still a demanding task. This task becomes even more challenging if the robots to be controlled operate in at least partly unknown environments which vary over time and which may be thousands of kilometers away from the operator, for example in space.(More)
Distributed 3D simulations are used in various fields of application like geo information systems (GIS), space robotics or industrial automation. We present a new database-driven approach that combines 3D real-time simulation techniques with object-oriented data management. It consists of simulation clients that replicate from a central database object data(More)