Michael R. Marner

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This paper presents a new user interface methodology for Spatial Augmented Reality systems. The methodology is based on a set of physical tools that are overloaded with logical functions. Visual feedback presents the logical mode of the tool to the user by projecting graphics onto the physical tools. This approach makes the tools malleable in their(More)
Most of today’s mobile internet devices contain facilities to display maps of the user’s surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. Being able to perceive the point of interest in detail within the user’s(More)
This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This(More)
This poster presents results of our investigations into using Spatial Augmented Reality (SAR) to improve kitchen design and other interior architecture tasks. We present new user interface techniques for room sized modeling tasks, including cabinet layout, viewing and modifying preset designs, and modifying finishes. These tools and techniques address key(More)
This paper presents results of a study measuring user performance in a procedural task using Spatial Augmented Reality (SAR). The task required participants to press sequences of buttons on two control panel designs in the correct order. Instructions for the task were shown either on a computer monitor, or projected directly onto the control panels. This(More)
Effective designs rarely emerge from good structural design or aesthetics alone. It is more often the result of the end product's overall design integrity. Added to this, design is inherently an interdisciplinary collaborative activity. With this in mind, today's tools are not powerful enough to design complex physical environments, such as command control(More)
This poster discusses a new free-form modeling material called Quimo (Quick Mock-up), designed for use in spatial augmented reality environments. Quimo is a white malleable material that can be sculpted and deformed with bare hands into an approximate model. The material is white in color, retains its shape once sculpted, and allows for later modification.(More)
Spatial augmented reality applies the concepts of spatial user interfaces to large-scale, projector-based augmented reality. Such virtual environments have interesting characteristics. They deal with large physical objects, the projection surfaces are nonplanar, the physical objects provide natural passive haptic feedback, and the systems naturally support(More)
Spatial Augmented Reality allows the appearance of physical objects to be transformed using projected light. Computer controlled light projection systems have become readily available and cost effective for both commercial and personal use. This chapter explores how large Spatial Augmented Reality systems can be applied to enhanced design mock-ups. Unlike(More)