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This paper extends the traditional pin-hole camera projection geometry, used in computer graphics, to a more realistic camera model which approximates the effects of a lens and an aperture function of an actual camera. This model allows the generation of synthetic images which have a depth of field, can be focused on an arbitrary plane, and also permits(More)
a Lens This paper extends the traditional pinhole camera projection geometry used in computer graphics to a more realistic camera model which approximates the effects of a lens and an aperture function of an actual camera. This model allows the generation of synthetic images which have a depth of field and can be focused on an arbitrary plane; it also(More)
This paper describes a procedure for modeling motion blur in computer-generated images. Motion blur in photography or cinematography is caused by the motion of objects during the finite exposure time the camera shutter remains open to record the image on film. In computer graphics, the simulation of motion blur is useful both in animated sequences where the(More)
FRAMES is a set of flexible software tools, developed for the UNIX programming environment, that can be used to generate images and animation of 3D scenes. In FRAMES, each stage of the image-rendering pipeline is assigned to a UNIX System filter. The following is a typical FRAMES pipe sequence where each filter performs a task implied by its name:cat(More)
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