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We provide an overview of the use of intelligent agents, implemented in the new MGLAIR architecture, in a virtual reality drama. For us, a virtual reality drama is a scripted play in which the computational agents are actors who have copies of the script, and one human audience member has been drafted to be a participant, but doesn't have a copy of the(More)
The SNePS knowledge representation, reasoning, and acting system has several features that facilitate metacog-nition in SNePS-based agents. The most prominent is the fact that propositions are represented in SNePS as terms rather than as sentences, so that propositions can occur as arguments of propositions and other expressions without leaving first-order(More)
Contextual Information is proving to be not only an additional exploitable information source for improving entity and situational estimates in certain Information Fusion systems, but can also be the entire focus of estimation for such systems as those directed to Ambient Intelligence (AI) and Context-Aware(CA) applications. This paper will discuss the(More)
—A soft-information fusion process produces refined estimates of soft-information, such as natural language messages. Information resulting from a soft-information process can be used to retrieve related, relevant information from background (a-priori) knowledge sources using contextual " cues " contained in those messages, a process we call " Context-Based(More)
The Trial The Trail is an interactive drama running on an im-mersive VR system. Imagine Tarkovsky's Stalker, crossed with Alice Through the Looking Glass, crossed with Monty Python and the Holy Grail. Now imagine embarking on a guided journey through this warped yet familiar landscape. Your guides are two intelligent agents, Patofil and Filopat. We consider(More)
We are demonstrating several intelligent agents built according to the MGLAIR (Modal Grounded Layered Architecture with Integrated Reasoning) agent architecture. The top layer of MGLAIR is implemented in SNePS and its acting subsystem, SNeRE (the SNePS Rational Engine). The major demonstration will be act 3 of The Trial The Trail, an interactive drama(More)
We present a categorization of contextual constraints, and discuss their uses in embodied agent architectures. " Context " has been described as a difficult term to define, because it's: (1) used across numerous disciplines in cognitive science and computer science; (2) relative to an agent, or device; and (3) relative to the cognitive process being(More)