Michael Herczeg

Learn More
In this paper we present Tangicons 3.0, an educational game for children between the ages of 6 and 9. Tangicons foster algorithmic construction and reasoning as well as discussions among the players. In contradiction to other collaborative educational games Tangicons intend to avoid competition between children in favor for a strictly collaborative process.(More)
This paper is about the rehabilitation of aesthetics in the context of teaching computer science and digital media in schools. It explains how interdisciplinary, digitally extended learning environments can be created with the help of free or low cost applications. Such learning environments focus especially on the idea that sensorial perception and(More)
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focuses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Most educational research was focussed on the computer simply as a tool or a resource , rather than on(More)
Zusammenfassung Mobile computerbasierte Dokumentations-und Informationssysteme können die Arbeit von Notärzten und Rettungsfachpersonal unterstützen und vereinfachen. Jedoch stellt der Nutzungskontext Rettungs-dienst aufgrund seines mobilen, sicherheitskritischen und komplexen Charakters besondere Anforde-rungen an die Gebrauchstauglichkeit der(More)
In this paper we present myPIM -- a graphical information management system that provides user workflow requirements in research and teaching/learning context mainly by providing a user's bookmark archive, file archive and the possibility to exchange information with colleagues. The massive growth of online information continually increases in complexity(More)
>IJH=?J-This paper reports on a project on a mental health service offered on the web for young people, who have drug problems, especially with ecstasy. The service is offered by the Medical University of Luebeck and was developed in interdisciplinary cooperation between medicine, computer science and design. The focus of the project was on meeting(More)