Michael G. Schmierbach

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Many studies have investigated how different technological features impact the experience of playing video games, yet few have focused on how control schemes may affect the play experience. This research employed a between-subjects design to explore the relationship between the type of console played (Nintendo Wii, Playstation 2) and feelings of flow and(More)
Although scholars have repeatedly linked video games to aggression, little research has investigated how specific game characteristics might generate such effects. In this study, we consider how game mode—cooperative, competitive, or solo—shapes aggressive cognition. Using experimental data, we find partial support for the idea that cooperative play modes(More)
Media are thought to exert social control over dissenters by discouraging political expression and oppositional activities during periods of conflict. With the rise of the Internet, however, people play an increasingly active role in their media interactions, potentially reducing this media influence and increasing dissenters’ likelihood of speaking out and(More)
Scholars have long debated the role of media and discussion in encouraging tolerance and engagement in politics and community. Theories range from the dismissal of effects to the assertion of powerful influences, and from claims of “media malaise” to the promise of “virtuous circles. ” Of course, results from research exploring these issues vary by context(More)
Prior research suggests that video game features that appear natural or that otherwise allow players to identify with their in-game experience will promote enjoyment. Using a 2 × 2 experiment, this study demonstrates the positive effects of a steering-wheel controller and the opportunity to customize the driven vehicle on enjoyment of a console driving(More)
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