Michael E. Goss

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Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops. Five cameras are attached to each PC display and directed at the participant. From these video streams, view synthesis methods produce arbitrary-perspective renderings of the participant and(More)
volume rendering, compositing, ray tracing Volume rendering creates images from sampled volumetric data. The compute intensive nature of volume rendering has driven research in algorithm optimization. An important speed optimization is the use of preclassification and preshading. We demonstrate an artifact that results when interpolating from preclassified(More)
We describe Coliseum, a desktop system for immersive teleconferencing. Five cameras attached to a desktop LCD monitor are directed at a participant. View synthesis methods produce arbitrary-perspective renderings of the participant from these video streams, and transmit them to other participants. Combining these renderings in a shared synthetic environment(More)
Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops. Five cameras are attached to each PC display and directed at the participant. From these video streams, view synthesis methods produce arbitrary-perspective renderings of the participant and(More)
We are currently developing an Automatic Target Recognition (ATR) algorithm to locate an object using multisensor data. The ATR algorithm will determine corresponding points between a range (LADAR) image, a color (CCD) image, a thermal (FLIR) image and a BRL/CAD model of the object being located. The success of this process depends in part on which features(More)
The particle-system technique is used to model 'fuzzy objects', i.e. objects not bounded by well-defined, easily visible surfaces. the technique is used to depict, in real time, ship wakes in an air/sea simulation using a high-speed workstation for graphics calculation and display. The system consists of a graphics workstation tied to a compute server(More)