Michael Beetz

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In our recent work [1], [2], we proposed Point Feature Histograms (PFH) as robust multi-dimensional features which describe the local geometry around a point p for 3D point cloud datasets. In this paper, we modify their mathematical expressions and perform a rigorous analysis on their robustness and complexity for the problem of 3D registration for(More)
We introduce the publicly available TUM Kitchen Data Set as a comprehensive collection of activity sequences recorded in a kitchen environment equipped with multiple complementary sensors. The recorded data consists of observations of naturally performed manipulation tasks as encountered in everyday activities of human life. Several instances of a(More)
In this paper we investigate the usage of persistent point feature histograms for the problem of aligning point cloud data views into a consistent global model. Given a collection of noisy point clouds, our algorithm estimates a set of robust 16D features which describe the geometry of each point locally. By analyzing the persistence of the features at(More)
This article investigates the problem of acquiring 3D object maps of indoor household environments, in particular kitchens. The objects modeled in these maps include cupboards, tables, drawers and shelves, which are of particular importance for a household robotic assistant. Our mapping approach is based on PCD (point cloud data) representations.(More)
This paper proposes a novel way of characterizing the local geometry of 3D points, using persistent feature histograms. The relationships between the neighbors of a point are analyzed and the resulted values are stored in a 16-bin histogram. The histograms are pose and point cloud density invariant and cope well with noisy datasets. We show that geometric(More)
This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva’s software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes Minerva’s major software components, and provides a comparative analysis of the results(More)
We present a novel lossy compression approach for point cloud streams which exploits spatial and temporal redundancy within the point data. Our proposed compression framework can handle general point cloud streams of arbitrary and varying size, point order and point density. Furthermore, it allows for controlling coding complexity and coding precision. To(More)
In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface's geometrical properties using data resampling and a robust triangulation algorithm in near realtime. For resulting smooth surfaces, the data is resampled with variable densities(More)
There is a semantic gap between simple but high-level action instructions like “Pick up the cup with the right hand” and low-level robot descriptions that model, for example, the structure and kinematics of a robot's manipulator. Currently, programmers bridge this gap by mapping abstract instructions to parametrized algorithms and rigid body(More)