Michael Annetta

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Biofeedback games have the potential to make gaming a deeply personal experience by linking the gamespace to each player's physiological state. First, this paper describes the psycho-educational potential of the horror-themed biofeedback game Nevermind. In Nevermind, players' heart rate is continuously read into the game which in turn adapts to the player's(More)
This project presents an innovative design for vehicular lifelogging that engages drivers in playful interactions with their vehicle. In particular, our design strategy provokes drivers’ imaginations of their car’s “character,” augments the relationship between driver and vehicle, and repositions the context of driving as an opportunity for ambient(More)
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