Michael A. Rupp

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OBJECTIVE We investigated the effects of level of agent transparency on operator performance, trust, and workload in a context of human-agent teaming for multirobot management. BACKGROUND Participants played the role of a heterogeneous unmanned vehicle (UxV) operator and were instructed to complete various missions by giving orders to UxVs through a(More)
The goal of this study was to model the important individual differences to predict a user’s performance when operating an assistive robotic manipulator for a general population. Prior research done led to the identification of ten potential human factors to be observed including dexterity (gross and fine), spatial abilities (orientation and visualization),(More)
Driving while distracted is a critical and unwavering problem in the United States leading to numerous injuries and fatalities each year. While increasing legislation and developing technological interventions strive to ensure we only focus on driving, individuals still drive distracted. We surveyed college-aged adults to examine the factors that influence(More)
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily on player performance; explorations of player knowledge, however, have the opportunity to meaningfully supplement these studies. Including player knowledge in MMO studies provides the framework needed for a detailed examination of the role of experience and(More)
OBJECTIVE We investigated the effects of a passive break, relaxation activity, and casual video game on affect, stress, engagement, and cognitive performance. BACKGROUND Reducing stress and improving cognitive performance is critical across many domains. Previous studies investigated taking a break, relaxation techniques, or playing a game; however, these(More)
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but an understanding of their usability characteristics has yet to emerge. We compared the usability of an Xbox 360 game controller in a dual task situation using MATB II to the traditional joystick and keyboard interface in two experiments. In the first(More)
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