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This paper discusses a prototype of a temporal pattern predictor, which was built on specifications derived from the descriptions of the " Ergotrix " temporal memory network in Valentino Braitenberg's " Vehicles " (Braitenberg, 1984). The prototype was developed as a component for a control architecture for virtual characters.
It is widely acknowledged that there is a demand for alternatives to handcrafted character behaviour in interactive entertainment/video games. This paper investigates a simple agent architecture inspired by the thought experiment " Vehicles: Experiments in Synthetic Psychology " by the cyberneticist and neuro-scientist Valentino Braitenberg . It also… (More)