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The rapidly increasing number of commercially game-based brain trainings offers great possibilities for applied interventions, but often warrant evidence for improved functioning. In contrast, established scientific training tasks often lack motivational layout and hence challenge training willingness. As a first step, we present three games for tablet PCs(More)
In this workshop children prototype simple digital games and physical user interfaces to play these games. Only open source hard- and software is used for the workshop. Developed in the course of an international practice-based research project on experimental approaches to media literacy, the workshop is part of xm:lab's School of Things, a cooperation(More)
In this paper we introduce the idea of anthropomorphic auditory icons, which are synthetic affect bursts that can be used in entertainment scenarios and other interactive systems to display emotional states of game characters, animated animals, robots or other anthropomorphic objects. We describe a novel method to construct this type of auditory icons,(More)
Created in a custom-designed interactive visualization studio, the virtual reality research project SpielRaum combines cave projections with first person virtual reality interfaces for collaborative games that exploit individual perspectives of players on a common virtual space. These games were tested by a large diverse audience, and user feedback was(More)
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