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In the context of virtualized reality based telemicromanipulation, we present in this paper a visual calibration technique for optical microscope coupled with a CCD camera. In contrast to previous approaches, a virtual calibration pattern is constructed using the micromanipulator with a sub-pixel localization in the image. We also present a new camera(More)
This paper presents an approach for the integration of Virtual Reality (VR) and Computer-Aided Design (CAD). Our general goal is to develop a VR–CAD framework making possible intuitive and direct 3D edition on CAD objects within Virtual Environments (VE). Such a framework can be applied to collaborative part design activities and to immersive project(More)
We present the design and evaluation of an interface that combines tactile and tangible paradigms for 3D visualization. While studies have demonstrated that both tactile and tangible input can be efficient for a subset of 3D manipulation tasks, we reflect here on the possibility to combine the two complementary input types. Based on a field study and(More)
This paper describes the use of virtual fixtures and metaphors of assistance for robotic-assisted micromanipulation system in order to prevent the influence of microphysics on path planning and handling tasks. The system is based on a multimodal telemanipulation system using haptic/visual/sound interfaces for observation of microobjects under an optical(More)
Operators suffer much difficulty in manipulating micro/nano-sized objects without the assistance of human-machine interfaces due to scaling effects. We developed an immersive telemanipulation system using haptic/visual/sound interfaces for observation of micro-objects under an optical microscope. As the image of the microscope is two-dimensional, so it is(More)
In the context of virtualized-reality-based telemicromanipulation, this paper presents a visual calibration technique for an optical microscope coupled to a charge-coupled device (CCD) camera. The accuracy and flexibility of the proposed automatic virtual calibration method, based on parallel single-plane properties, are outlined. In contrast to standard(More)
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of these existing interaction techniques, with the ultimate goal of facilitating an easy transition between the different(More)
Proteins take on their function in the cell by interacting with other proteins or biomolecular complexes. To study this process, computational methods, collectively named protein docking, are used to predict the position and orientation of a protein ligand when it is bound to a protein receptor or enzyme, taking into account chemical or physical criteria.(More)
This paper presents a new bio-micromanipulation system for biological object such as embryo, cell or oocyte. As the cell is very small, kept in the liquid, and observed through a microscope, the two-dimensional visual feedback makes difficult accurate manipulation in the 3-D world. To improve the manipulation work, we proposed an augmented human-machine(More)
This article addresses the question of integrating multimodal rendering in Virtual Reality applications. It exposes first the interest of multimedia intelligent systems to improve human activity in Virtual Environments. Then it details the conception of a software module in charge of supervising multimodal information rendering, depending on the interaction(More)