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vSked is an interactive and collaborative assistive technology for students with autism, combining visual schedules, choice boards, and a token-based reward system into an integrated classroom system. In this paper, we present the results of a study of three deployments of vSked over the course of a year in two autism classrooms. The results of our study(More)
For research on pervasive computing technologies and youth to be truly significant, we must ask why mobile devices and social media applications are much less pervasive in the classroom than in other parts of youth life. Mobile devices and social media have considerable potential for learning, from both the individual-skills and socialization perspectives.(More)
Children with autism often experience substantial challenges in understanding, structuring, and predicting the activities in their daily lives. The use of symbols to represent a series of activities, also known as visual schedules, have been shown to be an effective intervention technique for helping individuals with Autism Spectrum Disorder. In this paper,(More)
This paper is a qualitative evaluation of student netbooks used in a classroom setting. Netbooks are thought to be one promising development in the next generation of learning devices, pairing everyday PC capabilities with a purposeful design built for students and schools. The findings suggest that the design is appropriate and engaging for the unique(More)
The effect of adult involvement and moderation in online youth communities is a topic of current debate, especially in learning environments and youth-based community interventions. In this paper, we explore the effects of adult moderation in an international online youth community. We examine youth behavior in three forums, one with high adult moderation,(More)
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