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The Ensembl project (http://www.ensembl.org) provides genome resources for chordate genomes with a particular focus on human genome data as well as data for key model organisms such as mouse, rat and zebrafish. Five additional species were added in the last year including gibbon (Nomascus leucogenys) and Tasmanian devil (Sarcophilus harrisii) bringing the(More)
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield limited outcomes when compared to approaches that stimulate peer discussion and debate. Creating effective interventions , which stimulate peer involvement, remains a demanding task and finding a solution that is not only engaging but also pedagogically sound is vital. A(More)
Learning Management Systems such as Blackboard, Moodle, Sakai and Claroline focus on supporting the learning process at a fairly global level of courses and tests. Recent additions focus on interaction (discussion forums, chat rooms and wikis). GRAPPLE tackles an important omission: integrating the adaptive delivery of course material into the supported(More)
The Web is constantly evolving, in fundamental and innovative ways. Social annotation and collaborative authoring facilitate and change the process of creating and sharing information. In this paper, we propose a new design of the authoring system MOT (My Online Teacher), focusing on collaborative authoring and social annotation. The goal behind this is to(More)
Authoring of Adaptive Hypermedia is a difficult and time consuming task. Reference models like LAOS and AHAM separate adaptation and content in different layers. Systems like AHA!, offer graphical tools based on these models to allow authors to define adaptation without knowing any adaptation language. The adaptation that can be defined using such tools is(More)
Over the last decade educational games have become more and more popular. There are many games specifically designed as educational games, as well as a number of entertainment games that have been successfully used for educational purposes. The EduGameLab project aims to stimulate the use of games in the classroom. This paper presents a meta-analysis of the(More)
(2013) Towards understanding learning behavior patterns in social adaptive personalized e-learning systems. Copyright and reuse: The Warwick Research Archive Portal (WRAP) makes this work by researchers of the University of Warwick available open access under the following conditions. Copyright © and all moral rights to the version of the paper presented(More)
Reusable adaptation specifications for adaptive behaviour has come to the forefront of adaptive research recently, with EU projects such as GRAPPLE 1 , and PhD research efforts on designing an adaptation language for learning style specification [ 28]. However, this was not the case five years ago, when an adaptation language for adaptive hypermedia (LAG)(More)
This is an open access article distributed under the Creative Commons Attribution License unported 3.0, which permits unrestricted use, distribution, and reproduction in any medium, provided that original work is properly cited. Abstract Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional(More)