Mattia Ryffel

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Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as employing ar on modern mobile devices to enhance real-world creative activities, support education, and open new(More)
Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this(More)
We investigate the influence of motion effects in the domain of mobile Augmented Reality (AR) games on user experience and task performance. The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness. In our cross section of(More)
We explore a location-based game concept that encourages real-world interactions and gamifies daily commuting activities. Enhanced with augmented reality technology, we create an immersive, pervasive trading game called Gnome Trader, where the player engages with the game by physically traveling to predefined locations in the city and trading resources with(More)
We propose a hardware and software system that transforms 8-bit side-scrolling console video games into immersive multiplayer experiences. We enhance a classic video game console with custom hardware that time-multiplexes eight gamepad inputs to automatically hand off control from one gamepad to the next. Because control transfers quickly, people at a large(More)
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